﻿namespace Adventure.Server
{
    /// <summary>
    /// Constants used inside the Adventure Server,
    /// </summary>
    public static class AdventureServerConstants
    {
        /// <summary>
        /// TraceSource name used inside the Adventure Server.
        /// </summary>
        public const string TraceSourceName = "AdventureServer";

        /// <summary>
        /// Heartbeat time in miliseconds.
        /// </summary>
        public const int HeartBeatTime = 6000;
    }
}
